All Gerome wants is to play his part of an unwilling ally to the Shepherds, save the world and fly away in the night. His "good intentioned" sister, however, has been reading their father's old journal entries and finds out he had hope for the family being close. While Morgan arranges eccentric bonding activities, Gerome's sanity threatens to slip out of his grasp.
An infinite number of timelines - an incalculable number of them doomed. How could one ever be sure theirs wasn't next? Years after the events of Awakening, a group of young adults struggle to survive in a world that doesn't belong to them, while a strange new Plegian threatens to plunge Ylisse into darkness once more.
What to do with the excess of seals the game gives you. Or, where do wyverns go when you reclass their riders?
Something went wrong with the out-realm gate. The children weren't sent to the past of their doomed timeline. Instead they emerged, separated, in a strange new land. (FE:A crossover with another series)