A new adventure for Madison as she heard the sound of familiar drums. Join her as she time travels to 1995 where she meets two kids, two adults, and a strange, magical board game that brings the wild out.
On the way to Disneyland. Bulkhead finds the Board Game: Jumanji and takes it to the park. Now everything went crazy as the Players T-Bone, Booster, Anna and Dusty must play to fix every before something worse gets out.
Decades after the Hunger Games have officially concluded and Katniss and Peeta have been liberated from the chains of the Capitol, their grandchildren find a board game based on the Hunger Games and live an adventure similar to that of what their grandparents experienced.
After rescuing Alan from Jumanji, Peter and Judy try to destroy the game, until they learn that the game cannot be destroyed. Worse, Judy and Peter are marked by the "spirit of Jumanji", and are told that they must now keep playing the game, or all of their town will suffer. But the game is even more dangerous than ever, and there are a few new surprises for Shepherds.
Instead of being sucked into an ancient board game, a couple of teens wake up in the modern video game version of "Jumanji". Tragedy, adventure, and lots of romance come into play as main character "Claire" uses every ounce of sense she has left to escape her horrifying reality. Note: no characters from the movie are used in this story. (lot's of growing romance)(lot's of tragedy))
Summary: Harry followed a noise through the walls of Hogwarts and found a mysterious game with drums. Now, heading to the Head dorms with his girlfriend, he will ask Head Boy and Girl if they want to play with him. Jumanji Crossover.
Summary inside. Rated T for swearing in later chapters.
As the title says :)