Summary
Eric decides to play a game of truth or dare to prove who belongs in Dauntless and who doesn't. But as always, Eric's rules are about as bad as they can get. If you pick truth, you're seen as a coward and are forced to stand in front of the target while Four throws knifes. If you flinch, you're out. If you refuse to do a dare given to you, you're out. Set during initiation.