When Sword Art Online turned into a death game, Kenma was one of the 10,000 players trapped inside. Kuroo wasn't. No one ever tells the stories of the people stuck on the other side, or how waiting for your friend to wake up, knowing there's nothing you can do to help them is its own kind of hell.
Kuroko's in the yakuza. Akashi's the only one who knows. And now that he knows, incidents keep popping up that make Akashi very glad Kuroko's his friend. Chapter 2: Kuroko saw the flash of a sniper's scope, but didn't react decisively enough. Now one of them's been shot and they both feel guilty. And they still don't know which of them was the intended target.
When Kuroko quits basketball after middle school and leaves Tokyo to get away from the memories he finds himself in Iwatobi. A new team and new friends with their own scars from the past are the last things he wants or needs, but before he knows it, the tides of fate are sweeping him along on a journey to find just where he belongs.
At first Midorima thought graffiti was just vandalism, and nothing more. But while working on an art project with Takao, putting together a survey of work by the elusive street artist known as The Shadow, Midorima begins to realize that there's more to graffiti than just letters scrawled in spray paint - and that the story these pictures are telling is hauntingly familiar.
Kuroko's hobby of people watching has evolved into the ability to do Sherlock Scans and predict crimes. Kagami and the rest of Seirin have no idea what they've gotten themselves into. Chapter 6: Kuroko finds himself on a hunt to save a woman who was kidnapped after he stumbles upon the site of her abduction.