Rendered comatose after her battle with Supergirl, Galatea awakens a year later to discover that the world has changed significantly in her absence. Faced with the reality of being a living weapon for a war that never came, Galatea's already-fragile self worth begins shatter completely. And as she grows more desperate, can anyone stop her rampage? This is a job for Superman.
When a chance encounter hospitalizes both her and Jonouchi, Mai finds herself fighting for his soul in a space between the living and the dead. To win, she must face Pharaoh Atem's former vassal, Hassan, in a Duel of Memories that she must win in four turns. But with each failed attempt, she is tortured by a memory of the past. Can Mai finally set aside her guilt to save them both?
As Tucker finds himself making some very weighty decisions about his political future, two mistakes from his past come back to haunt him. Hotep-Ra and Tucker's separated ghost half have returned to take their revenge on Team Phantom. But when Hotep-Ra learns of Ghost Tucker, he finds another pawn who can use the mystical Scarab Scepter, leaving Tucker as Amity Park's only hope.
Kim and company find themselves making a return trip to the online land of Everlot to stop a shadowy entity from unleashing Frugal Lucre's internet-destroying virus. But being forced into battle through the experimental "Immersion Caps", they're unable to fight the way they're used to and their enemy has tricks of his own. Can Team Possible win the day without losing their minds?