Runs parallel to Wind Waker. The Hylian King has a few secrets he'd like to keep submerged and forgotten. Link learns he can trust no one in this endeavor, and discovers that even the most obvious of motives can have conflicting details.
Zelimpa. No specific game/world. As Zelda grows older, she becomes more attached to her ever-present guardian. When the endless cycle threatens to start again, she finds herself drawn further into Impa's shadow world. Impa's POV.
Link agrees to a dubious truce when his battle with Ganondorf ends in a draw. The terms of the truce have strings attached, and Link's trust in Zelda is about to be greatly tested, as well as his wit and his strength. Power has a way of laying claim, but the Hero of Time belongs to nobody, least of all the Demon King.
Oneshot. Thrown out of his apprenticeship, Ravio looks for another way to put food on the table. But Lorule is not a friendly place for layabouts and cowards. A story about how Ravio came to be in the employ of Princess Hilda.
Rewrite. Great warriors from different worlds brought together to fight. Will they fight to the end? Of course not! Why play a madman's game when you can escape? Assuming, of course, that escape is even possible! Foes become allies and other tropes both abound and are mocked in a tale of a multiple-world jailbreak!
ALBW oneshot. With the all-consuming Void as her constant companion, is there any question that she would have done what she did?