W

Wander101

  • Finding Home

    The stage is set. A tournament in honor of a royal wedding. The best swords in two kingdoms have gathered. Money and honor and pride on the line. Lives might be lost and hearts might be broken. And Nel will have only herself to blame. Fayt/Clair. Fayt/Nel. How does it all end? Complete at long last!

  • The Princess and the Dragon: A Bleach Fairy Tale

    Matsumoto had the best of intentions... The telling of a simple fairy tale gets way out of hand. Part humor, part adventure, mostly just crack.

  • Oasis

    The living eyes of a holy mother are a sacred treasure, their sight blessed by the gods. While she sees more than most, sometimes it's just a matter of luck. Queen Romeria observes. Mostly friendship...summaries are not my thing.

  • Expectations

    Postgame- Because absence does indeed make the heart grow fonder. For the first time in months Clair Lasbard finds herself back in Castle Aquaria, waiting anxiously to see a familiar face.

  • Something Borrowed

    Post-game. There's no genre for damaged people. Maria wakes up alone in the dark, thinking about the future and absolutely not thinking about the past. Fayt/Maria.

  • Here There Be Dragons

    Part of what will hopefully be a series of one-shots/two-shots taken from in-game events. The war against Airyglyph reaches its peak. Dangers can come in all forms and from every direction. Mostly friendship. Maybe more if you squint hard enough.

  • Do No Harm

    The war was over. Nel got what she wanted. Right? For every choice there is a consequence. When the Federation comes to Elicoor II it's time to face those consequences. She's learned life can't always be about the mission. But she still hasn't learned to let go. FaytxNel, and not just to be different.