The Enterprise, on her five year mission, is expected to encounter many adventures and experiences; however, what Spock does not expect is to be stuck in a... what is it? Ah, yes, a 'video game'. How illogical.
Rain is meant to be calming, but after a shooting at the studio, it was all he could hear.
Answer the question.
Jim, McCoy, and Spock investigate the strange town of a new planet. Unfortunately, they didn't plan on these horrific creatures hunting them down like a game.
Defiants rise against the Federation. Humans detach themselves from the non-native species, who are doing everything they can to live normally. Spock defies his people to help the humans with the help of a gruff human detective, but there's something amiss. Something missing.
Spock was never the one to lead.
With the revolution leading to an end, Hank now has to deal with one more problem: two android deviants that have adult bodies but cause childish and unrealistic chaos. Great- he has the Robo-Jesus and the former Deviant Hunter hunkering down in his living room... why did he agree to this? NOT SLASH!
After Spock returns from a traumatic experience, he needs to learn how to move on. But with Jim suddenly turning to a child and his tormentors coming back to haunt him, he realizes that he'll need all the help he could get. Emotions are stronger than ever and even his Vulcan logic won't be enough to end this pain.
After the Revolution, he didn't know who he was. Was he an android? A former deviant hunter? A deviant? A partner? A friend? He didn't know but he has a bad feeling that his past isn't just going to stay away. When his mind slowly becomes out of control, Connor has the opportunity for new friends, a new job, and a new mission. But will this be the first he cannot accomplish?